AI Insights · Timothy · July 2025
Top Educational Games on Android in Saudi Arabia, Q2 2025
Discover the performance trends of the top educational games on Android in Saudi Arabia during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the educational games sector on Android in Saudi Arabia showcased interesting trends. Here’s a detailed look at the performance of the top five apps, with data sourced from Sensor Tower.
Buddy.ai: Fun Learning Games from AI Buddy Inc. saw a significant increase in weekly revenue, peaking at approximately $864 in late June. Weekly downloads fluctuated, reaching a high of around 14.8K in the same period. Active users showed variability, with a notable peak at 22.6K in mid-May.
Lingokids - Play and Learn experienced steady weekly revenue, culminating in $596 by the end of June. Downloads saw a slight decline over the quarter, with numbers around 2.6K in the final week. The app maintained a consistent active user base, hovering around 5K.
Keiki Learning games for Kids from Benipol Limited had modest revenue, peaking at $169 in late April. Downloads were highest in late June at 1K, while active users saw a peak of 1.5K around the same time.
AlifBee Kids Learn Arabic showed varied revenue, with a high of $137 at the start of the quarter. Downloads were minimal, with a slight uptick to 9 in mid-June.
Lamsa - Kids Learning App from Lamsa FZ LLC saw revenue increase to $130 by the end of June. The app maintained stable download numbers, averaging around 600 per week, and active users ranged from 2.5K to 4.7K throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.